![]() ![]() Fission mac serial. Pro development is almost unilaterally done in C++. If you're planning on targeting multiple platforms, this is a must since it's the only thing that's supported on every console and OS. We'll give you access to the documents and development tools you'll. Signing up for the Nintendo Developer Portal is easy. The Wii U is a home gaming. Big range of Development tools for Wii available. Postage is free within Australia. See All 25 Rows On Wiibrew.orgNote: if you're new to this, I'd start with something much simpler like XNA - still very, very powerful, but it'll let you focus on your game instead of memory leaks and other neophyte C++ hurdles. Also, developing for any of the three major consoles (if you include Wii in that category) will require a dev hardware, which is difficult/impossible to obtain unless you're working with a group that has an established presence in the game industry. (Read: Gearbox, Bungee, etc.) To date, Microsoft is the only company to produce a free/very, very cheap option for independent developers to write and publish console games, and XNA is no slouch - many people are building very interesting things with XNA, and as far as I've been able to tell it's more than powerful enough to take full advantage of the current console hardware. Most of the work is done on the GPU these days, anyway, and the CPU code just coordinates things. Oh, and your XNA code will run on Windows, as well.
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